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Sound - Audio

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nBASS

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Categories: Sound - Audio

Latest version: 1.8
Added 2003-07-10

.NET wrapper for the BASS sound library implemented as a component with full designer support.

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Built for .NET
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Library
Free or free version available
Free or free version available
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Source code provided

Hekkus.Net

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Categories: Sound - Audio

Author: Intuitex Software

Latest version: beta 2
Added 2003-07-03

.NET wrapper around the Pocket PC sound library Hekkus Sound System (HSS - wav and mod playing/mixing), a freeware sound library for the Pocket PC.

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Built for the Compact Framework
Built for the Compact Framework
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Library
Free or free version available
Free or free version available
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SDL.NET

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Categories: Graphics, Miscellaneous, Sound - Audio

Latest version: 3.1.0 Alpha 1-1
Added 2005-05-12

Set of object-oriented CLS-compliant .NET bindings for the SDL gaming library.
SDL.NET provides high-level access to audio, keyboard, mouse, joystick, TrueType fonts, various image formats, sound mixing, MPEG-1 movies and 3D hardware via OpenGL, 2D video framebuffer.

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Built for .NET
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Library
Free or free version available
Free or free version available
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Source code provided

Recorder

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Categories: Sound - Audio

Author: Micah Wylde

Latest version: 0.5
Added 2006-07-19

Wrapper around DirectAudio, allowing for audio recording in .NET without knowledge of DirectX.
Recorder allows recording, as well as saving the recorded data to a wav file. Sound data is in the PCM format, and can be proccessed at user-selected intervals or once the recording has ceased.

Built for .NET 2
Built for .NET 2
Library
Library
Free or free version available
Free or free version available

Alvas.Audio

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Categories: Sound - Audio

Author: Alvas.Net

Latest version: 5.0
Added 2006-03-13Updated 2007-10-24

The collection allows C# and VB.Net developers to create applications that play (including mixed audio data), record and convert sound.
Collection of 100% native CLR-compliant controls written in C#

Features include:
- Record audio data: record uncompressed audio data (PCM); record compressed audio data: IMA ADPCM, Microsoft ADPCM, CCITT A-Law, CCITT u-Law, GSM 6.10, Windows Media Audio V2, MPEG Layer-3 (mp3) and others; record data to the stream (file stream, memory stream); pause and resume recording; get the current sound position; record data to any recorder installed in the system.
- Play audio data: play uncompressed audio data (PCM); play compressed audio data: IMA ADPCM, Microsoft ADPCM, CCITT A-Law, CCITT u-Law, GSM 6.10, Windows Media Audio V2, MPEG Layer-3 (mp3) and others; play data from the stream (file stream, memory stream); play mixed audio data; pause and resume playing; get the current sound position; play data from any player installed in the system.
- Set up mixer controls: select source line for recording; change source line volume for recording; additional controls adjustment. For example, "Mic Boost"; change master volume for playback; playback muting.
- Convert the audio data from one audio format to another.
- Change Wave stream to MP3 stream if Wave stream contains MPEG Layer 3 data.
- Few audio files concatenation.
- Return the audio stream duration in milliseconds.
- View the level of the input sound signal.
- Play, record and convert RAW headerless format (SLINEAR etc).
- Encode and decode Dialogic .vox (adpcm) format data.
- Does not require dependent files.

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Built for .NET 2
Built for .NET 2
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Library
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Source code provided

Tao

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Categories: Graphics, Sound - Audio

Latest version: 1.2.0
Added 2003-07-11Updated 2005-11-16

The Tao Framework is a collection of bindings and libraries to facilitate cross-platform games-related development utilizing the Mono and .NET platforms.

Supports Cg, DevIL, FreeGLUT, GLFW, GLU, OpenAL, OpenGL, SDL, WGL.

Includes the previous Tao.OpenGl and Tao.OpenAl projects.

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Built for Mono
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Library
Free or free version available
Free or free version available
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Source code provided
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